hasersql.blogg.se

Flight simulator motion platform
Flight simulator motion platform











  1. #Flight simulator motion platform Patch#
  2. #Flight simulator motion platform full#
  3. #Flight simulator motion platform software#

My GTtrack is very high quality, and I’ve heard good things about the V3. I’ll be interested to hear what you think when you do get motion set up enabled.Īnytime It really is just my $0.02, and please don’t let me talk you out of an NLR rig. Who knows? But yeah, as I said above, it’s not really an issue for me any more anyway.

#Flight simulator motion platform software#

Perhaps other software packages would handle it differently, ignoring the errors and taking a degradation on data. The API some point starts returning errors and we have to restart the API.

#Flight simulator motion platform Patch#

“SimConnect (Flight Simulator API) works very poorly in FS2020 unfortunately, there is alot of problems with getting telemetry data correct even after a recent patch is installed. I did contact NLR about this, and a snippet of what they said is: Everything else is just opinionsīy the way, I think that basically any motion platform connects to the sim the same way (via simconnect) and that the issue with it cutting in/out would therefore be present on a P6 as well as the NLR V3, or anything else. Each to their own, and do your own research. Infact, I think it was the other way around, I saw the p6, that that was crazy good value, did some research, and ended up with the v3. When I looked at getting the v3, I did consider the p6 too. I do have the motion comp installed and I believe it’s setup, but either way, it’s never an issue - so don’t worry about that! I use a Reverb G2 myself, with the v3 motion platform. I would suggest the problem is not solved, but very much manageable and not a reason not to purchase one. I think through a combination of sim improvements, improvements to the NLR software, tweaks I’ve made in that software, and possibly also the fact that I fly less aerobatically these days. The problem mentioned in that thread has improved for me a lot. I’ll be interested to hear what you think when you do get motion set up enabled. Nonetheless, I will check it out and see if I can find a balance.Īs I understand it, and from what I saw of the motion compensation software enabled vs disabled in a racing car simulation video that for the life of me I can’t find again, the head movement is enough that it makes the cockpit ever so slightly go the wrong direction when you move in a particular direction, which I think I would find distracting. From your photo, it looks as though it takes up more floor real estate and looks a bit chunkier, which will garner scorn from my wife who is already not exactly thrilled with me having a gaming setup in the lounge room. You’ve given me food for thought re an alternative in the DOF Reality P6, especially after your comment that only the chair, and not the controllers and rudder pedals, moves hence you would notice the disparity.

flight simulator motion platform

Yes, the NLR V3 is expensive, which is why I wanted to make absolutely sure it will work with my setup before I purchase. The V3 just moves your seat while your pedals stay right where they are.

#Flight simulator motion platform full#

The advantage to a full DOF Reality rig is that it moves all your seat, HOTAS, pedals, and anything else you connect to the rig. I’ve heard the V3 is a great piece of kit, it’s just limited and very expensive for what it is. It’s possible that once I get it set up it’ll be this religious experience for me where I’ll never go back, but I’ve not even noticed the lack of it in many hours of use. While I intend to get motion compensation set up, I kept hearing from folks that it really wasn’t necessary as the rig doesn’t actually throw you far enough for it to make a difference. There’s a bug with the Valve Index that prevents it from working properly.

flight simulator motion platform

I have a Pimax 8K X coming in the mail, and I’ll get my motion compensation set up when that comes. Motion compensation works via SimRacingStudio 2.0 (same type of software as simconnect) and a $35 WitMotion device, and I’ve heard it works well with the G2.













Flight simulator motion platform